﻿using System;
using UnityEngine;

namespace AI
{
	// Token: 0x020001F1 RID: 497
	public struct BehaviorInstruction
	{
		// Token: 0x04000FC1 RID: 4033
		public IBehavior newBehavior;

		// Token: 0x04000FC2 RID: 4034
		public EntityBase target;

		// Token: 0x04000FC3 RID: 4035
		public Vector3 cursorPoint;
	}
}
